Communities
Built for squads, clans, and game nights.
Low latency voice, roles for your roster, and channels that keep strategy separate from memes. Runs in the browser, so nobody installs anything in the middle of a session.
What a gaming server actually needs.
Not a hundred features. The right six, working every night.
Voice that keeps up
Calls that do not lag behind the game. When the fight starts, the shot call arrives on time. Voice channels live next to your text channels, so the squad is one click away.
Roles for the roster
Officers, raiders, trials, and friends-of-friends, each with the access they should have and nothing more. Roles and permissions turn your org chart into your server.
Channels with a purpose
LFG in one place, strategy in another, memes safely contained in a third. Categories keep game night organized, and per-game categories keep a multi-title clan from turning into noise.
Pins, polls, and plans
Pin the raid comp so it never scrolls away. Run a poll to pick the night. Open a thread for the VOD review so the main channel stays readable. The plan survives the memes.
Names that match the game
Per-server nicknames let members use their in-game name in your server without renaming their whole account. When the shot caller says a name, everyone knows who moves.
An identity of its own
Custom emoji and server tags give your clan a face. Inside jokes become reactions, and your tag marks the server as yours, not a copy of anyone else's.
From zero to first raid night.
Four steps. The first one takes less than a minute, and none of them require an install.
Create the server
Creating a server takes less than a minute. Name it after the clan, not the game, because the clan is the part that lasts. Add an icon so it is recognizable in the sidebar from day one.
Lay out the channels
Start small: announcements, general, LFG, strategy, memes, and one voice channel per squad. Put slow mode on announcements so it stays signal. You can add per-game categories later, when the clan actually picks up a second game.
Build the role ladder
Map your real structure into roles: officers who can post announcements and manage channels, raiders who see the strategy category, trials who can read but wait to post there, and friends who get general and memes. Access follows trust, automatically.
Invite with one link
Drop a single invite link in your group chat, your in-game clan message, or your recruitment post. Members join from the browser, mid-session, with nothing to download. Want strangers to find you too? List the server on the Explore page.
Your clan outlives any single game.
Give it a home that does the same.
Every gaming community learns this the hard way: the game changes, the people stay. The guild that formed around one title ends up playing three others two years later. If your community lives inside a game's built-in chat, it dies when the servers do, or when half the roster moves on. Set up your server once on Vronify.chat and it moves with you from title to title. The history, the roles, the inside jokes, and the emoji all come along.
The channel blueprint that holds up
The pattern that works for most clans is simple. One announcements channel with slow mode on, so officers can post schedules without them drowning. One LFG channel where "anyone up for ranked?" belongs, so it stops interrupting every other conversation. A strategy category visible to the core roster, where comps, counters, and scrim notes live, with the important ones pinned so they never scroll out of reach. And a memes channel, because the memes are coming whether you make a channel for them or not; a channel just decides where they land.
When the clan picks up a second game, do not create a second server. Add a category. The people are the same, so the roles, moderation, and history should be too. Members mute the categories for games they do not play, and the server stays quiet for everyone without splitting the community.
Game night logistics without a spreadsheet
Scheduling is where most squads leak players. On Vronify.chat the tools are already in the channel: run a poll to pick the night, pin the result, and use read receipts and replies to see who actually saw the plan. Threads keep the "can we move it an hour" negotiation out of the main channel, and edits mean the pinned plan can be corrected instead of reposted. Members can bookmark the build guide or the comp message and find it again in one click a week later.
When drama hits
Loot disputes, ranked tilt, a trial who came in hot: every gaming community has these nights. What matters is having tools ready before you need them. Slow mode cools a channel down without silencing anyone. Automated filters catch the worst of it while your moderators sleep. And the audit log records who deleted, kicked, or changed what, so "who did this" has an answer instead of an argument. If you are new to running a community, the moderation guide and the owner handbook cover the situations you have not hit yet.
Honest limits
Two things to know before you commit. First, our automation layer, the bot engine, is coming soon rather than live today, so leveling, reaction roles, and custom commands are on the way, not in your settings yet. Second, we are browser-first: the web app is the product, and mobile and desktop apps are still coming. For most squads that is a feature, not a gap. The second monitor already has a browser on it.
Fast enough for the people who notice.
Gamers feel latency before anyone else does. Here is what the platform holds.
During the session, and between them.
A gaming server does two different jobs. It has to be good at both.
During the session
- Voice channels the squad hops into without a meeting link
- A browser tab on the second monitor, no alt-tab required
- Reactions as instant votes: which map, which comp, who fills
- Replies that quote the call, so context survives the chaos
- A friend joins mid-queue from one invite link, no install
Between sessions
- Announcements with slow mode, so schedules stay visible
- Polls to pick raid night before the arguing starts
- Threads for VOD reviews and patch-note debates
- Bookmarks that bring back the build guide in one click
- Recruiting through public listings and Explore
One server instead of five apps.
Most clans run on a pile of tools that were never designed to work together. Here is the difference.
Automation for game night is on the way.
The built-in bot engine is coming soon. No hosting, no tokens, one switch in your server settings.
Reaction roles for the roster
Members will pick their own game roles and notification tiers by reacting to a message you set up. "Who plays what" answers itself, and pings only reach the people who opted in.
Leveling and XP
Active members will earn XP and level up over time. Your regulars get recognized, trials show their commitment before promotion night, and lurkers get a reason to say hello.
Tickets, welcomes, and more
Private tickets for applications and appeals, welcome cards for recruits, custom commands for the questions every new member asks, and a message log for your staff channel.
All of this ships as part of the platform, not as a third-party bot you invite and hope stays online. Read how it works on the bot engine page, and watch the changelog for the launch. Until then, everything on this page above this section is live today.
Questions gaming communities ask us.
Do my members need to install anything?
No. Vronify.chat is browser-first: the whole platform, voice included, runs in a browser tab. A new member clicks your invite link and is in the server, even mid-session. A mobile app for iOS and Android and a desktop app for Windows, macOS, and Linux are coming soon, but nobody has to wait for them to join.
How big can my community get?
A single server supports 50k+ members. A five-stack, a hundred-member guild, and a full esports community with fans all fit in one server, and the same roles and categories that organize a small clan keep a large one manageable. See the performance page for how we keep it fast at that size.
Is voice reliable enough for ranked?
That is the bar we build to. The platform is hand-written code running on hardware we own and tune ourselves, with under 40ms median message delivery in Europe and 99.9% uptime across the last 12 months. Voice channels sit on that same infrastructure, so the call keeps up with the game instead of trailing it.
What happens when I have to ban someone?
The ban removes them from participating in your server, which is what you wanted. What it does not do is destroy their account: they keep every message they ever sent and the DMs they received. That distinction matters both ways. Your moderation stays effective, and nobody's history is held hostage. Details on the account ownership page.
Can moderators read members' DMs?
No, and we don't read them either. Direct messages are private, so scrim plans and private conversations stay private. Community channels are visible to their community and its moderators, so your moderators can keep public spaces safe with filters, slow mode, and the audit log. Private stays private, public stays moderated.
Can I run a leveling or LFG bot?
Automation on Vronify.chat comes from the built-in bot engine, which is coming soon: leveling and XP, reaction roles, custom commands, welcome cards, tickets, auto-reactions, and a message log, all configured with toggles in your server settings. There is no third-party bot code to invite, which is also why no external party can read your channels or take your automation offline.
How do I recruit new members?
Two ways. Share your one-link invite anywhere your players already are: in-game clan chat, forums, your group chats. And list your server on the Explore page so players searching for a community in your game can find you. Featured communities shows what active, well-run servers look like if you want a model to copy.
What does it cost?
Core features are free forever: channels, voice, roles, moderation, custom emoji, polls, threads, and everything else on this page that is live today. Optional extras for power users may arrive later, but nothing your community depends on will move behind a surprise paywall. There are also no ads and no trackers, because you are not the product.
Your community. Your rules. Your data.
Create a server, invite your people, and see what chat feels like when your account actually belongs to you.
Free to start. Live in under a minute. No install required.